Friday, May 18, 2012

THE VOTERS' PUZZLE.


Here we have, perhaps, the most interesting form of the puzzle. In how many different ways can you read the political injunction, "RISE TO VOTE, SIR," under the same conditions as before? In this case every reading of the palindrome requires the use of the central V as the middle letter.


Solution

Tuesday, May 15, 2012

THE DEIFIED PUZZLE.

In how many different ways may the word DEIFIED be read in this arrangement under the same conditions as in the last puzzle, with the addition that you can use any letters twice in the same reading?


Solution

Sunday, May 13, 2012

THE DIAMOND PUZZLE.

IN how many different ways may the word DIAMOND be read in the arrangement shown? You may start wherever you like at a D and go up or down, backwards or forwards, in and out, in any direction you like, so long as you always pass from one letter to another that adjoins it. How many ways are there?


Tuesday, May 1, 2012

BOYS AND GIRLS.


If you mark off ten divisions on a sheet of paper to represent the chairs, and use eight numbered counters for the children, you will have a fascinating pastime. Let the odd numbers represent boys and even numbers girls, or you can use counters of two colours, or coins.

The puzzle is to remove two children who are occupying adjoining chairs and place them in two empty chairs, making them first change sides; then remove a second pair of children from adjoining chairs and place them in the two now vacant, making them change sides; and so on, until all the boys are together and all the girls together, with the two vacant chairs at one end as at present. To solve the puzzle you must do this in five moves. The two children must always be taken from chairs that are next to one another; and remember the important point of making the two children change sides, as this latter is the distinctive feature of the puzzle. By "change sides" I simply mean that if, for example, you first move 1 and 2 to the vacant chairs, then the first (the outside) chair will be occupied by 2 and the second one by 1.

Solution

Monday, April 9, 2012

CENTRAL SOLITAIRE.



This ancient puzzle was a great favourite with our grandmothers, and most of us, I imagine, have on occasions come across a "Solitaire" board—a round polished board with holes cut in it in a geometrical pattern, and a glass marble in every hole. Sometimes I have noticed one on a side table in a suburban front parlour, or found one on a shelf in a country cottage, or had one brought under my notice at a wayside inn. Sometimes they are of the form shown above, but it is equally common for the board to have four more holes, at the points indicated by dots. I select the simpler form.
Though "Solitaire" boards are still sold at the toy shops, it will be sufficient if the reader will make an enlarged copy of the above on a sheet of cardboard or paper, number the "holes," and provide himself with 33 counters, buttons, or beans. Now place a counter in every hole except the central one, No. 17, and the puzzle is to take off all the counters in a series of jumps, except the last counter, which must be left in that central hole. You are allowed to jump one counter over the next one to a vacant hole beyond, just as in the game of draughts, and the counter jumped over is immediately taken off the board. Only remember every move must be a jump; consequently you will take off a counter at each move, and thirty-one single jumps will of course remove all the thirty-one counters. But compound moves are allowed (as in draughts, again), for so long as one counter continues to jump, the jumps all count as one move.
Here is the beginning of an imaginary solution which will serve to make the manner of moving perfectly plain, and show how the solver should write out his attempts: 5-17, 12-10, 26-12, 24-26 (13-11, 11-25), 9-11 (26-24, 24-10, 10-12), etc., etc. The jumps contained within brackets count as one move, because they are made with the same counter. Find the fewest possible moves. Of course, no diagonal jumps are permitted; you can only jump in the direction of the lines.


Wednesday, March 21, 2012

THE TWICKENHAM PUZZLE.



In the illustration we have eleven discs in a circle. On five of the discs we place white counters with black letters—as shown—and on five other discs the black counters with white letters. The bottom disc is left vacant. Starting thus, it is required to get the counters into order so that they spell the word "Twickenham" in a clockwise direction, leaving the vacant disc in the original position. The black counters move in the direction that a clock-hand revolves, and the white counters go the opposite way. A counter may jump over one of the opposite colour if the vacant disc is next beyond. Thus, if your first move is with K, then C can jump over K. If then K moves towards E, you may next jump W over C, and so on. The puzzle may be solved in twenty-six moves. Remember a counter cannot jump over one of its own colour.

Solution

Sunday, March 11, 2012

CHERRIES AND PLUMS.


The illustration is a plan of a cottage as it stands surrounded by an orchard of fifty-five trees. Ten of these trees are cherries, ten are plums, and the remainder apples. The cherries are so planted as to form five straight lines, with four cherry trees in every line. The plum trees are also planted so as to form five straight lines with four plum trees in every line. The puzzle is to show which are the ten cherry trees and which are the ten plums. In order that the cherries and plums should have the most favourable aspect, as few as possible (under the conditions) are planted on the north and east sides of the orchard. Of course in picking out a group of ten trees (cherry or plum, as the case may be) you ignore all intervening trees. That is to say, four trees may be in a straight line irrespective of other trees (or the house) being in between. After the last puzzle this will be quite easy.

Solution